Most Gungan troops are biological (including Scouts, Pummels, Aircraft, and most Ships), so they can be healed by a Medic instead of being repaired by a Worker. Gungans should always bring a few Medics when they go to war.
The player controls the Gungans in the Boss Nass campaign.
"Comprising a number of different tribes, the Gungans are an amphibious race that is indigenous to the planet Naboo. The Gungans lack much in the way of traditional technology, but they have actually learned to genetically engineer various weapons and vehicles, and even beasts, that are just as effective. Their natural predilection towards water grants the Gungans an exceptional navy - in particular, their Frigates are fully submersible, and undetectable by normal means. Furthermore, the Gungans have the unique ability to construct underwater Prefab Shelters. They are a brave civilisation who are prepared to defend themselves against any incursions." —Manual description
AI player names[]
Boss Balam
Boss Ganne
Boss Maras
Boss Nass - Leader of the Gungans during the Trade Federation's invasion of Naboo
Boss Nol
Boss Toora
Boss Urba
Boss Whorl
General Binks - a.k.a. Jar Jar Binks, clumsy Gungan who was one of the commanders during the battle of the Grassy Plains
General Bolle
General Softa
General Dunra
Captain Gek
Captain Marsune - an aide to Boss Gallo in the war against Rogoe
Captain Rokko
Captain Tarpals - one of the commanders during the battle of the Grassy Plains